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Kofybrek
United States
Приєднався 7 чер 2021
This channel is about having fun with programming!
Here you'll find cool algorithm visualizations, game development, working with artificial intelligence and machine learning, etc.
I use C++ most of the time because it's my favorite (and also the only programming language I know). For the graphics, I use SFML (Simple and Fast Multimedia Library).
Here you'll find cool algorithm visualizations, game development, working with artificial intelligence and machine learning, etc.
I use C++ most of the time because it's my favorite (and also the only programming language I know). For the graphics, I use SFML (Simple and Fast Multimedia Library).
Remaking Asteroids Game in C++ - SFML Gamedev - Devlog
The first 500 people to use my link skl.sh/kofybrek01251 will get a 1 month free trial of Skillshare!
I remade the classic Asteroids game using C++ and SFML.
Discord: discord.gg/bGEuW8cAaz
Github: www.github.com/Kofybrek
Itch io: kofybrek.itch.io
Patreon: www.patreon.com/Kofybrek
Subreddit: www.reddit.com/r/Kofybrek
Twitter: Kofybrek
Code: github.com/Kofybrek/Asteroids
This video is sponsored by Skillshare
#code #coding #programming
I remade the classic Asteroids game using C++ and SFML.
Discord: discord.gg/bGEuW8cAaz
Github: www.github.com/Kofybrek
Itch io: kofybrek.itch.io
Patreon: www.patreon.com/Kofybrek
Subreddit: www.reddit.com/r/Kofybrek
Twitter: Kofybrek
Code: github.com/Kofybrek/Asteroids
This video is sponsored by Skillshare
#code #coding #programming
Переглядів: 3 076
Відео
Visualizing MAZE GENERATION Algorithms in C++ - SFML Devlog
Переглядів 5 тис.2 місяці тому
The first 500 people to use my link skl.sh/kofybrek11241 will get a 1 month free trial of Skillshare premium! I wrote the Backtracking Algorithm, the Randomized Prim's Algorithm, The Wilson's Algorithm and The Aldous-Broder Algorithm in C and SFML. Discord: discord.gg/bGEuW8cAaz Github: www.github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com...
Making My First JavaScript Game with No Experience - Devlog
Переглядів 3,1 тис.2 місяці тому
Check out WebStorm for free today: jb.gg/Check-out-WebStorm Create your games for FREE with Rider: jb.gg/Check-Out-Rider I made my first browser game in Javascript using Webstorm. It's the Google Chrome Dinosaur game. Discord: discord.gg/bGEuW8cAaz Github: www.github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: twitter.co...
I Added Terrain Generation to My MINECRAFT Clone in C++ - OpenGL Gamedev - Devlog 3
Переглядів 9 тис.3 місяці тому
The first 500 people to use my link skl.sh/kofybrek10241 will get a 1 month free trial of Skillshare premium! This time I added terrain generation to my Minecraft clone in C and OpenGL. I also used SFML for 2D terrain generation. I tried using the Perlin noise but I couldn't manage to make it work. Previous part: ua-cam.com/video/W9-MxCM2nlo/v-deo.html Discord: discord.gg/bGEuW8cAaz Github: www...
I Added 3D Lighting to My MINECRAFT Clone in C++ - OpenGL Gamedev - Devlog 2
Переглядів 10 тис.4 місяці тому
I added lighting to my Minecraft clone in C and OpenGL. Previous part: ua-cam.com/video/o_J-0p9uoSg/v-deo.html Next part: ua-cam.com/video/WTKvEgJj2Dk/v-deo.html Discord: discord.gg/bGEuW8cAaz Github: www.github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: www.patreon.com/posts/111937213 LearnOp...
Learning OpenGL to Make MINECRAFT in C++ - OpenGL Gamedev - Devlog 1
Переглядів 23 тис.5 місяців тому
I started learning OpenGL to make a clone of Minecraft in C . Next part: ua-cam.com/video/W9-MxCM2nlo/v-deo.html Discord: discord.gg/bGEuW8cAaz Github: www.github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: www.patreon.com/posts/project-is-101513821 LearnOpenGL: learnopengl.com #code #coding #p...
I Used RAYCASTING to Make a HORROR Game in C++ - SFML Gamedev - Devlog 2
Переглядів 27 тис.Рік тому
I turned my raycasting project into a little horror game. I used C and SFML. Previous part: ua-cam.com/video/LUYxLjic0Bc/v-deo.html Discord: discord.gg/bGEuW8cAaz Github: www.github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: github.com/Kofybrek/New-Raycasting Raycasting tutorial: lodev.org/cgt...
AI Battle Royale of 100 SNAKES in C++ - SFML Gamedev - Devlog
Переглядів 23 тис.Рік тому
I made a genetic algorithm that learns to play the Snake game using C and SFML. Then I made 100 snake AIs fight with each other in Battle Royale. Discord: discord.gg/bGEuW8cAaz Github: github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: github.com/Kofybrek/Snake-game-AI #code #coding #programming
Visualizing PATHFINDING Algorithms in C++ - SFML Devlog
Переглядів 21 тис.Рік тому
I wrote Breadth-first search, Dijkstra and A* (A star) pathfinding algorithms in C and SFML. Discord: discord.gg/bGEuW8cAaz Github: github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: github.com/Kofybrek/Pathfinding #code #coding #programming
Making a GAME JAM Game in C++ - SFML Gamedev - Devlog - Wowie Game Jam 4.0
Переглядів 9 тис.2 роки тому
Keep exploring at brilliant.org/Kofybrek/ Get started for free, and hurry-the first 200 people get 20% off an annual premium subscription. I participated in the Wowie Game Jam 4.0 hosted by @JonasTyroller. Made the game "Very Dumb AI" using C and SFML. This is the devlog of the gamedev progress. Game: kofybrek.itch.io/very-dumb-ai Discord: discord.gg/bGEuW8cAaz Github: www.github.com/Kofybrek I...
Making My Platformer HARDER and PRETTIER in C++ - SFML Gamedev - Devlog 2
Переглядів 12 тис.2 роки тому
Visit brilliant.org/Kofybrek/ to get started learning STEM for free, and the first 200 people will get 20% off their annual premium subscription. Making an indie platformer game project with infinite jumps using C and SFML. Added 2 new enemies and improved the graphics. This is the second devlog of my gamedev progress. Demo: www.patreon.com/posts/new-version-is-67821655 Previous part: ua-cam.co...
Making a Platformer with INFINITE JUMPS in C++ - SFML Gamedev - Devlog 1
Переглядів 20 тис.2 роки тому
Started making an indie platformer game project with infinite jumps using C and SFML. This is the first devlog of my gamedev progress. Demo: www.patreon.com/posts/63794502 Next part: ua-cam.com/video/L3UVFBQXvTU/v-deo.html Discord: discord.gg/bGEuW8cAaz Github: github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: twitter.c...
Just Another Ordinary Video - Nothing Suspicious
Переглядів 3,9 тис.2 роки тому
Just Another Ordinary Video - Nothing Suspicious
Improving my SUPER MARIO BROS Remake in C++ - SFML Gamedev - Devlog 2
Переглядів 21 тис.2 роки тому
I improved my remake of the NES Super Mario Bros using C and SFML. Previous part: ua-cam.com/video/7D4uoSoQsjw/v-deo.html Discord: discord.gg/bGEuW8cAaz Github: github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: github.com/Kofybrek/Super-Mario-Bros #code #coding #programming
Making SPACE INVADERS in C++ - SFML Gamedev - Devlog
Переглядів 31 тис.3 роки тому
I tried to remake (and improve) the original Space Invaders game using C and SFML. Discord: discord.gg/bGEuW8cAaz Github: github.com/Kofybrek Itch io: kofybrek.itch.io Patreon: www.patreon.com/Kofybrek Subreddit: www.reddit.com/r/Kofybrek Twitter: Kofybrek Code: github.com/Kofybrek/Space-invaders #code #coding #programming
Visualizing 1000 SUBSCRIBERS in Python - Pygame Devlog
Переглядів 9 тис.3 роки тому
Visualizing 1000 SUBSCRIBERS in Python - Pygame Devlog
Making SUPER MARIO BROS in C++ - SFML Gamedev - Devlog 1
Переглядів 60 тис.3 роки тому
Making SUPER MARIO BROS in C - SFML Gamedev - Devlog 1
Training my First NEURAL NETWORK in C++ - AI Devlog
Переглядів 53 тис.3 роки тому
Training my First NEURAL NETWORK in C - AI Devlog
Making my First RAYCASTING Game in C++ - SFML Gamedev - Devlog 1
Переглядів 99 тис.3 роки тому
Making my First RAYCASTING Game in C - SFML Gamedev - Devlog 1
Making FROGGER in C++ - SFML Gamedev - Devlog
Переглядів 11 тис.3 роки тому
Making FROGGER in C - SFML Gamedev - Devlog
AI Learns to Play FLAPPY BIRD in C++ - SFML Gamedev - Devlog
Переглядів 22 тис.3 роки тому
AI Learns to Play FLAPPY BIRD in C - SFML Gamedev - Devlog
Making PACMAN in C++ - SFML Gamedev - Devlog
Переглядів 51 тис.3 роки тому
Making PACMAN in C - SFML Gamedev - Devlog
Making MINESWEEPER in C++ - SFML Gamedev - Devlog
Переглядів 23 тис.3 роки тому
Making MINESWEEPER in C - SFML Gamedev - Devlog
Making TETRIS in C++ - SFML Gamedev - Devlog
Переглядів 42 тис.3 роки тому
Making TETRIS in C - SFML Gamedev - Devlog
cool, time to sub
AWESOME ❤
I'm watching your video from Russia. I learn new things and learn English in one go. Thanks for the content!
Excellent.
That Death Animation is MAD!!!!!!
No food for today 😐 No cash 😐 Kofybrek video is only 13 minutes 😥
I find this to be a very interesting concept.
EVOLVE!!!!
Survival of the Fittest OH YEA!
Liked and Subscribed :)
printf("Kofybrek is the best youtuber");
Awesome!
Se que no hablas castellano, pero solo quiero decirte que te quiero
4:11 LOL 🤣
We usually use radians since we work with goniometric functions in radians in calculus and one of the simplest methods to estimate sin(x) is using differential calculus with the taylor series
In the original Mario game, the mushroom always starts moving in the direction that Mario is facing when he hits the block.
The existential crisis bit killed me 😂 Myself and my 12 yr old daughter eagerly await each new video from you and watch it together. Keep up the great work !
are you going to continue minecraft clone in opengl?
Not right now. The game is lagging a lot on my PC right now. I barely recorded everything in the last part. I'll go back to it in a couple of month maybe since I'm planning to upgrade my PC.
That was the most random and unnecessary sponsor placement I've ever seen. Bro didn't even try lol. Firstly, why after a program crash? Secondly, why in the middle of the video? Huge pace breaker. Thirdly, how is SS related to the crash? Just very weird in general. Thankfully sponsorblock skipped the segment, but still.
Why do you do your conditions like that? I guess it's to avoid messing up if you write = instead of == but that's not something that should happen, and I think IDEs warn you when you do this? And why 0 and 1 instead of false and true?? And why even bother comparing to 0 (or false) and 1 (or true) instead of directly using the boolean?
The sprites look cool and your coding style is always interesting! Thanks for the vid
when the ship had an existential crisis i felt that
Poor fox
A playable version of Asteroids without the annoying spinning and gliding mechanic. Nice 😎
Nice, popcorn drawing.
Maybe asteroids was the friends we made along the way...
Are you going to make more parts for the Minecraft clone?
Not right now. The game is lagging a lot on my PC right now. I barely recorded everything in the last part. I'll go back to it in a couple of month maybe since I'm planning to upgrade my PC.
3:23 why not « if (line.empty()) »?
1:28 Touhou
is this what is called the UFO in Geometry dash?! LOL, nevermind the idea is vvvery original <3
You make my day, every time I see a new video from your channel
So underrated :3
Nothing over a classic Game Over screen. Beautiful!
da
We all want the Minecraft 2!
gud vidoe
amazing project, u should have made it so you get damaged from ur own bullets, but what do i know, all i am is a meaningless number, a particle of dust infront of your high status, because life is all about numbers nowadays, im the peasant even if i never chose to be, and you're the king simply because you chose differently, what have we come to
what a bloody ship
cool
You should create an sfml tutorial series, very quick 5min videos, explaining how todo simple things, drawing shapes, textures, vertices even maybe, im new to sfml (and cpp in general) and would love to see something like that :)
I would love too ^^
There are already enough good tutorials on SFML
No there are not@@sleepyNovember_project
@Himanshusingh-eu5oq So you can't find it. Besides tutorials, SFML also has good documentation, it is a fairly user friendly framework
@sleepyNovember_project good luck to you that you found them. Keep them to yourself. For me they don't exist. 👍
empty lines allways be messing up code lol
I have a suggestion, instead of drawing the sprite 9 times, why not putting it off screen for a moment before making it go to the other side?😅
The first 500 people to use my link skl.sh/kofybrek01251 will get a 1 month free trial of Skillshare!
hm
bro neded my credit card
VERY addictive game ngl
So, i decided to watch ALL of your videos, all of them. And my conclusion? You're amazing!! It actually encourage me to give C++ a try and go with my own journey :3
sorry i just have to point it out. stb was in my country (czechia) a secret police. ik no one cares (;
did you intend to add “take a shower” as a step or was it intentional😂
amazing video!! didnt pay too much attention to the code, so idk if you know abt/tried placing the array on the heap. That should prevent the stack overflow :)
can we see an updated video for this. using spritesheets and for the log having the two ends and the center then you could dynamically make different sized logs using only 3 smaller sprites. also would be interesting to see color changes so rather than having so many car sprites using methods to change the color if the only difference is the color.
7:34 this is the real new super mario bros
Video is great, but I noticed that the popcorn is especially goog looking!
Cool, now AN AI THAT SOLVES MAZES!!!!!!